From Zero to Hero! A very simple game prop done from scratch with the major milestones pointed.
For everybody who is new at it or still hasn't found a way to get his idea into production assets, or just curious to look at another approach - this is for you guys. A very basic (for speed reasons) game prop asset done in 3DS, Zbrush & Substance Painter and imported and used in Unreal Engine 4. This video isn't about every extrusion, function or method i use in the applications showed, but rather one-in-all video of everything i usually do to turn a primitive geo into an asset inside a game engine.