108 cm Longsword, with 82 cm blade, 20 cm hilt. It's all done in 3ds max (modeling and UV) and some very quick texturing inside substance Painter. I baked inside Substance Painter, got lazy i guess :D. For the next one i think i'll use some zbrush to add higher details.
The mesh is about 600 tris (572), so it's game ready. The mesh for the baking was about 200k.